Added source condition to effects_changed trigger.Added started_riding, lightning_strike and using_item advancement triggers.Holding down the space bar now increases the scroll speed in the creditsĭownload the updated datapack.Glowing text on signs now has an outer glow, making text in dark colours more visible in the dark.
Candles now have a different texture when lit.Recipes for crafting and dying candles are once again available.Candles have been added back to the creative inventory.Added “Is it a Plane?” for looking at a dragon through a spyglass.Added “Is it a Balloon?” for looking at a ghast through a spyglass.Added “Is it a Bird?” for looking at a parrot through a spyglass.Added “Surge Protector!” for having a lightning strike a lightning rod near a villager without setting the area on fire.Added “Light as a Rabbit” for walking on powder snow with leather boots.Added “Glow and Behold” for making a sign glow.Added “The Healing Power of Friendship!” for teaming up with an axolotl and winning a fight.Added “The Cutest Predator” for catching an axolotl in a bucket!.Added “Wax off” for scraping wax off a Copper block!.Added “Wax on” for applying wax to a Copper block!.Added “Whatever Floats Your Goat!” for floating in a boat with a goat.Candles will become available in Bedrock shortly after the release of part 1. In addition to that, pre-releases doesn't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out!Īdditionally, based on feedback from the community, we have decided to include candles in part 1 of Caves & Cliffs again. From now on, you should mostly see bugs being fixed.